Flask Video Streaming Revisited

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Flask Video Streaming Server

Almost three years ago I wrote an article on this blog titled Video Streaming with Flask, in which I presented a very modest streaming server that used a Flask generator view function to stream a Motion-JPEG stream to web browsers. My intention with that article was to show a simple, yet practical use of streaming responses, a not very well known feature in Flask.

That article is extremely popular, but not because it teaches how to implement streaming responses, but because a lot of people want to implement streaming video servers. Unfortunately, my focus when I wrote the article was not on creating a robust video server, so I frequently get questions and requests for advice from those who want to use the video server for a real application and quickly find its limitations. So today I'm going to revisit my streaming video server and describe a few improvements I've made to it.

Recap: Using Flask's Streaming for Video

I recommend you read the original article to familiarize yourself with my project. In short, this is a Flask server that uses a streaming response to provide a stream of video frames captured from a camera in Motion JPEG format. This format is very simple and not the most efficient, but has the advantage that all browsers support it natively and without any client-side scripting required. It is a fairly common format used by security cameras for that reason. To demonstrate the server, I implemented a camera driver for a Raspberry Pi with its camera module. For those that didn't have a Pi with a camera at hand, I also wrote an emulated camera driver that streams a sequence of jpeg images stored on disk.

Running the Camera Only When There Are Viewers

One aspect of the original streaming server that people did not like is that the background thread that captures video frames from the Raspberry Pi camera starts when the first client connects to the stream, but then it never stops. A more efficient way to handle this background thread is to only have it running while there are viewers, so that the camera can be turned off when nobody is connected.

I implemented this improvement a while ago. The idea is that every time a frame is accessed by a client the current time of that access is recorded. The camera thread checks this timestamp and if it finds it is more than ten seconds old it exits. With this change, when the server runs for ten seconds without any clients it will shut its camera off and stop all background activity. As soon as a client connects again the thread is restarted.

Here is a brief description of the changes:

class Camera(object):
    # ...
    last_access = 0  # time of last client access to the camera

    # ...

    def get_frame(self):
        Camera.last_access = time.time()
        # ...

    @classmethod
    def _thread(cls):
        with picamera.PiCamera() as camera:
            # ...
            for foo in camera.capture_continuous(stream, 'jpeg', use_video_port=True):
                # ...
                # if there hasn't been any clients asking for frames in
                # the last 10 seconds stop the thread
                if time.time() - cls.last_access > 10:
                    break
        cls.thread = None

Simplifying the Camera Class

A common problem that a lot of people mentioned to me is that it is hard to add support for other cameras. The Camera class that I implemented for the Raspberry Pi is fairly complex because it uses a background capture thread to talk to the camera hardware.

To make this easier, I decided to move the generic functionality that does all the background processing of frames to a base class, leaving only the task of getting the frames from the camera to implement in subclasses. The new BaseCamera class in module base_camera.py implements this base class. Here is what this generic thread looks like:

class BaseCamera(object):
    thread = None  # background thread that reads frames from camera
    frame = None  # current frame is stored here by background thread
    last_access = 0  # time of last client access to the camera
    # ...

    @staticmethod
    def frames():
        """Generator that returns frames from the camera."""
        raise RuntimeError('Must be implemented by subclasses.')

    @classmethod
    def _thread(cls):
        """Camera background thread."""
        print('Starting camera thread.')
        frames_iterator = cls.frames()
        for frame in frames_iterator:
            BaseCamera.frame = frame

            # if there hasn't been any clients asking for frames in
            # the last 10 seconds then stop the thread
            if time.time() - BaseCamera.last_access > 10:
                frames_iterator.close()
                print('Stopping camera thread due to inactivity.')
                break
        BaseCamera.thread = None

This new version of the Raspberry Pi's camera thread has been made generic with the use of yet another generator. The thread expects the frames() method (which is a static method) to be a generator implemented in subclasses that are specific to different cameras. Each item returned by the iterator must be a video frame, in jpeg format.

Here is how the emulated camera that returns static images can be adapted to work with this base class:

class Camera(BaseCamera):
    """An emulated camera implementation that streams a repeated sequence of
    files 1.jpg, 2.jpg and 3.jpg at a rate of one frame per second."""
    imgs = [open(f + '.jpg', 'rb').read() for f in ['1', '2', '3']]

    @staticmethod
    def frames():
        while True:
            time.sleep(1)
            yield Camera.imgs[int(time.time()) % 3]

Note how in this version the frames() generator forces a frame rate of one frame per second by simply sleeping that amount between frames.

The camera subclass for the Raspberry Pi camera also becomes much simpler with this redesign:

import io
import picamera
from base_camera import BaseCamera

class Camera(BaseCamera):
    @staticmethod
    def frames():
        with picamera.PiCamera() as camera:
            # let camera warm up
            time.sleep(2)

            stream = io.BytesIO()
            for foo in camera.capture_continuous(stream, 'jpeg', use_video_port=True):
                # return current frame
                stream.seek(0)
                yield stream.read()

                # reset stream for next frame
                stream.seek(0)
                stream.truncate()

OpenCV Camera Driver

A fair number of users complained that they did not have access to a Raspberry Pi equipped with a camera module, so they could not try this server with anything other than the emulated camera. Now that adding camera drivers is much easier, I wanted to also have a camera based on OpenCV, which supports most USB webcams and laptop cameras. Here is a simple camera driver for it:

import cv2
from base_camera import BaseCamera

class Camera(BaseCamera):
    @staticmethod
    def frames():
        camera = cv2.VideoCapture(0)
        if not camera.isOpened():
            raise RuntimeError('Could not start camera.')

        while True:
            # read current frame
            _, img = camera.read()

            # encode as a jpeg image and return it
            yield cv2.imencode('.jpg', img)[1].tobytes()

With this class, the first video camera reported by your system will be used. If you are using a laptop, this is likely your internal camera. If you are going to use this driver, you need to install the OpenCV bindings for Python:

$ pip install opencv-python

Camera Selection

The project now supports three different camera drivers: emulated, Raspberry Pi and OpenCV. To make it easier to select which driver to use without having to edit the code, the Flask server looks for a CAMERA environment variable to know which class to import. This variable can be set to pi or opencv, and if it isn't set, then the emulated camera is used by default.

The way this is implemented is fairly generic. Whatever the value of the CAMERA environment variable is, the server will expect the driver to be in a module named camera_$CAMERA.py. The server will import this module and then look for a Camera class in it. The logic is actually quite simple:

from importlib import import_module
import os

# import camera driver
if os.environ.get('CAMERA'):
    Camera = import_module('camera_' + os.environ['CAMERA']).Camera
else:
    from camera import Camera

For example, to start an OpenCV session from bash, you can do this:

$ CAMERA=opencv python app.py

From a Windows command prompt you can do the same as follows:

$ set CAMERA=opencv
$ python app.py

Performance Improvements

Another observation that was made a few times is that the server consumes a lot of CPU. The reason for this is that there is no synchronization between the background thread capturing frames and the generator feeding those frames to the client. Both run as fast as they can, without regards for the speed of the other.

In general it makes sense for the background thread to run as fast as possible, because you want the frame rate to be as high as possible for each client. But you definitely do not want the generator that delivers frames to a client to ever run at a faster rate than the camera is producing frames, because that would mean duplicate frames will be sent to the client. While these duplicates do not cause any problems, they increase CPU and network usage without any benefit.

So there needs to be a mechanism by which the generator only delivers original frames to the client, and if the delivery loop inside the generator is faster than the frame rate of the camera thread, then the generator should wait until a new frame is available, so that it paces itself to match the camera rate. On the other side, if the delivery loop runs at a slower rate than the camera thread, then it should never get behind when processing frames, and instead it should skip frames to always deliver the most current frame. Sounds complicated, right?

What I wanted as a solution here is to have the camera thread signal the generators that are running when a new frame is available. The generators can then block while they wait for the signal before they deliver the next frame. In looking through synchronization primitives, I've found that threading.Event is the one that matches this behavior. So basically, each generator should have an event object, and then the camera thread should signal all the active event objects to inform all the running generators when a new frame is available. The generators deliver the frame and reset their event objects, and then go back to wait on them again for the next frame.

To avoid having to add event handling logic in the generator, I decided to implement a customized event class that uses the thread id of the caller to automatically create and manage a separate event for each client thread. This is somewhat complex, to be honest, but the idea came from how Flask's context local variables are implemented. The new event class is called CameraEvent, and has wait(), set(), and clear() methods. With the support of this class, the rate control mechanism can be added to the BaseCamera class:

class CameraEvent(object):
    # ...

class BaseCamera(object):
    # ...
    event = CameraEvent()

    # ...

    def get_frame(self):
        """Return the current camera frame."""
        BaseCamera.last_access = time.time()

        # wait for a signal from the camera thread
        BaseCamera.event.wait()
        BaseCamera.event.clear()

        return BaseCamera.frame

    @classmethod
    def _thread(cls):
        # ...
        for frame in frames_iterator:
            BaseCamera.frame = frame
            BaseCamera.event.set()  # send signal to clients

            # ...

The magic that is done in the CameraEvent class enables multiple clients to be able to wait individually for a new frame. The wait() method uses the current thread id to allocate an individual event object for each client and wait on it. The clear() method will reset the event associated with the caller's thread id, so that each generator thread can run at its own speed. The set() method called by the camera thread sends a signal to the event objects allocated for all clients, and will also remove any events that aren't being serviced by their owners, because that means that the clients associated with those events have closed the connection and are gone. You can see the implementation of the CameraEvent class in the GitHub repository.

To give you an idea of the magnitude of the performance improvement, consider that the emulated camera driver consumed about 96% CPU before this change because it was constantly sending duplicate frames at a rate much higher than the one frame per second being produced. After these changes, the same stream consumes about 3% CPU. In both cases there was a single client viewing the stream. The OpenCV driver went from about 45% CPU down to 12% for a single client, with each new client adding about 3%.

Production Web Server

Lastly, I think if you plan to use this server for real, you should use a more robust web server than the one that comes with Flask. A very good choice is to use Gunicorn:

$ pip install gunicorn

With Gunicorn, you can run the server as follows (remember to set the CAMERA environment variable to the selected camera driver first):

$ gunicorn --threads 5 --workers 1 --bind 0.0.0.0:5000 app:app

The --threads 5 option tells Gunicorn to handle at most five concurrent requests. That means that with this number you can get up to five clients to watch the stream simultaneously. The --workers 1 options limits the server to a single process. This is required because only one process can connect to a camera to capture frames.

You can increase the number of threads some, but if you find that you need a large number, it will probably be more efficient to use an asynchronous framework instead of threads. Gunicorn can be configured to work with the two frameworks that are compatible with Flask: gevent and eventlet. To make the video streaming server work with these frameworks, there is one small addition to the camera background thread:

class BaseCamera(object):
    # ...
   @classmethod
    def _thread(cls):
        # ...
        for frame in frames_iterator:
            BaseCamera.frame = frame
            BaseCamera.event.set()  # send signal to clients
            time.sleep(0)
            # ...

The only change here is the addition of a sleep(0) in the camera capture loop. This is required for both eventlet and gevent, because they use cooperative multitasking. The way these frameworks achieve concurrency is by having each task release the CPU either by calling a function that does network I/O or explicitly. Since there is no I/O here, the sleep call is what achieves the CPU release.

Now you can run Gunicorn with the gevent or eventlet workers as follows:

$ CAMERA=opencv gunicorn --worker-class gevent --workers 1 --bind 0.0.0.0:5000 app:app

Here the --worker-class gevent option configures Gunicorn to use the gevent framework (you must install it with pip install gevent). If you prefer, --worker-class eventlet is also available. The --workers 1 limits to a single process as above. The eventlet and gevent workers in Gunicorn allocate a thousand concurrent clients by default, so that should be much more than what a server of this kind is able to support anyway.

Conclusion

All the changes described above are incorporated in the GitHub repository. I hope you get a better experience with these improvements.

Before concluding, I want to provide quick answers to other questions I have received about this server:

  • How to force the server to run at a fixed frame rate? Configure your camera to deliver frames at that rate, then sleep enough time during each iteration of the camera capture loop to also run at that rate.
  • How to increase the frame rate? The server as described here delivers frames as fast as possible. If you need better frame rates, you can try configuring your camera for a smaller frame size.
  • How to add sound? That's really difficult. The Motion JPEG format does not support audio. You are going to need to stream the audio separately, and then add an audio player to the HTML page. Even if you manage to do all this, synchronization between audio and video is not going to be very accurate.
  • How to save the stream to disk on the server? Just save the sequence of JPEG files in the camera thread. For this you may want to remove the automatic mechanism that ends the background thread when there are no viewers.
  • How to add playback controls to the video player? Motion JPEG was not made for interactive operation by the user, but if you are set on doing this, with a little bit of trickery it may be possible to implement playback controls. If the server saves all jpeg images, then a pause can be implemented by having the server deliver the same frame over and over. When the user resumes playback, the server will have to deliver "old" images that are loaded from disk, since now the user would be in DVR mode instead of watching the stream live. This could be a very interesting project!

That is all for now. If you have other questions please let me know!

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225 comments
  • #151 Miguel Grinberg said

    @shuai: you are going to need to test this with your particular tasks. Depending on what you are doing the GIL may or may not be blocked. Using separate process is fine, there's going to be overhead in sending the frame data to those processes, but they should be properly parallelized.

  • #152 Martin Lunze said

    Hi Miguel,

    thank you very much for this great post and the work you have done to achive a simple video-stream with flask for all of us.

    I was looking for a solution to build a baby-cam with my raspberry pi zero w to observe our 6 month old daughter while sleeping.
    There are a number of possible solutions, but i wanted more than just one single stream. I wanted to build a small web application around it to do something more than just watching.

    So far i just created PHP web applications behind apache or python command line scripts.
    Now i wanted to learn something new and also use a framework for my first time.
    Because i like python and the raspberry is based on it, the choice was to use a python framework and so i found this really good guide.

    I have setted up your flask application behind uwsgi and nginx.
    With gunicorn i had some problems.
    Nginx i am using for doing the hole SSL stuff like server and client authentication with certificates. So no other clients in my network can connect to the server until i create a certificate for them :-)

    After playing a bit with the options of uwsgi its working now like a charm, but sadly just with one connected client.
    If a second client connects the stream slows down and small delays appear. If the second client disconnects it runs fast again.

    I am new to gunicorn/uwsgi and nginx. So please forgive me if i didn't see a maybe obvious problem.
    Maybe you can help me or at least have some hints what to analyse.

    Here is my uwsgi config:

    [uwsgi]
    strict = true
    master = true
    processes = 1
    threads = 5
    enable-threads = true
    vacuum = true
    single-interpreter = true
    die-on-term = true
    need-app = true

    socket = app.sock
    chmod-socket = 660

    module = pi_babycam:app

    max-requests = 1000
    max-worker-lifetime = 3600
    worker-reload-mercy = 60

    Thank you for your help!
    I also ordered your new book about flask (second edition) to learn it :-D

  • #153 Miguel Grinberg said

    @Martin: The most likely issue is that your Raspberry Pi is not powerful enough to serve two concurrent streams. This can also be caused if your network cannot handle the amount of traffic generated by two streams. The usual solutions apply: use smaller images, lower the frame rate, etc.

  • #154 Martin Lunze said

    Hi Miguel,

    thank you for your answer and sorry for my late response.

    I thought i will get an email if you post my question, but i didn't received one.
    I tested it with less frames and lower resolution.

    Still the same. I will test it with the stronger Raspberry 3B+ (if i find it :-P, don't know where it is).

    Meanwhile your book was delivered.
    I will start reading it :-)

    With nice regards
    Martin Lunze

  • #155 Trần Đức Thành said

    Hi Miguel, it can happen if one cam has many threads when many client connect to server get stream from that camera right? I wonder if there are any way to just have one thread for each camera which can handle stream from all client? Do you have solution for that or something like keyword?. Many thanks

  • #156 Miguel Grinberg said

    @Trần: there is a single camera thread per camera. Each client gets its own request thread, which writes the frames the common camera thread generates into the socket that goes out to the client.

  • #157 Teerapon Tung said

    Can I open 2 flash stream server in one PC?

  • #158 Miguel Grinberg said

    @Teerapon: Yes, as long as each server is on a different port.

  • #159 Trung said

    Hi Miguel,

    How can I allow two or multiple users connect to each other via video streaming? Thank you.

  • #160 Miguel Grinberg said

    @Trung: This tutorial is not for video conferencing, just for streaming a video camera from server to client. I actually wrote a video conferencing tutorial in the Twilio blog: https://www.twilio.com/blog/build-video-chat-application-python-javascript-twilio-programmable-video.

  • #161 yurikleb said

    Hey Miguel, thanks for a great and detailed tutorial.
    I'm implementing it in a custom app I'm making for our research at UTokyo, to capture images from a USB microscope with a raspberry pi.

    Everything works well and as expected on Google Chrome, however on Safari and Firefox the video feed usually doesn't show upon 1st attempt of loading the webpage. It seems like the browser attempts to load the video feed, as the "loading" wheel indicator keeps spinning and the video frame stay black in the meanwhile. I have to press "Stop" and then "Refresh" 2-3 times. Only after those few refreshes, the video feed shows as expected and the "loading" wheel indicator stops.

    Have you experienced anything similar? or have any clue what might be the reason?

    Thanks again!

  • #162 Miguel Grinberg said

    @yurikleb: I have not, but I don't use Motion-JPEG that much now. It's an old format that never had robust support in browsers.

  • #163 Alex said

    Great articles !

    I'm curious which method you will advice me to use if the app is for real use with several cameras.

    A) The method that you are describing (Motion JPEG)
    B) Web sockets where each frame is transfered as base64 string to the client

    Thanks.

  • #164 Miguel Grinberg said

    @Alex: not really much of a difference for the server, but on the client if you use WebSocket you have to build your own video player, with Motion JPEG the browser comes with the player.

  • #165 Oliver said

    Hello,
    Firstly, thank you for your work, it is really amazing. I just want to ask you the code related to the "if the delivery loop runs at a slower rate than the camera thread, then it should never get behind when processing frames, and instead it should skip frames to always deliver the most current frame"? can you show me where in the code that does this in the BaseCamera class?
    Thank you.

  • #166 Miguel Grinberg said

    @Oliver: when the generator calls get_frame() it gets the last frame returned by the camera, regardless of how fast the camera is producing frames. This ensures that all the necessary frames are skipped to maintain the original speed of the video as returned by the camera.

  • #167 Muhammad Asad said

    If I want to just stream a video to localhost and receive using an independent html (pref. Angular) file, Can you please guide if and how this can be done. In my attempts, the code at
    https://blog.miguelgrinberg.com/post/video-streaming-with-flask
    works, but I cannot receive it in any separate application.

    Can you please guide how. I only need a recorded or code generated video streamed to and received from the same PC.

  • #168 Miguel Grinberg said

    @Muhammad: to receive the stream you just need to add the <img> tag with the src attribute set to the stream's URL. That's it.

  • #169 Simon said

    Hey Miguel,
    Thanks for the article, and sorry to dig up the past. I've been trying to integrate 3 separate video streams into one page. Each stream is an instance of the open_cv camera class (tried the v4l2 class with similar success). In my flask routes I have unique endpoints for each stream (with corresponding calls in the img tag in the html), and I am calling the set_video_source method to change each instance's source on class creation. So in theory, I should have 3 different cameras.
    The issue that I am facing, is that if I have 1 gevent worker, all rendered videos are the same source (/dev/video0 for instance), which is the first camera. With more workers, the other feeds do work independently, but not with any consistency that they will be the correct source (sometimes duplicates of the first camera). I assume this is threading or gevent issue? I also don't particularly want more than one worker, because it interferes with some flask-socketIO monitoring. Any advice? Thank you in advance.

  • #170 Miguel Grinberg said

    @Simon: The BaseCamera class uses class variables. If you have multiple camera instances they are going to step into each other when the write data into these class variables. You will need to make some adjustments if you want to have multiple active instances. Those class variables need to be made instance variables, so that each camera instance uses its own set of variables.

  • #171 Simon said

    @Miguel: Thank you! Got it working by changing all class methods and variables to instance versions. Haven't really used static or class methods before, so this was a good lesson in some issues that can crop up. Thanks for the tutorials, they've been really detailed and helpful.

  • #172 Oliver said

    Hello,
    As a newbie in Flask, I am struggle with using multiple streams in 1 page (using laptop webcam and USB webcam). Can you give me some recommendation on how should I do it? Thank you.

  • #173 Miguel Grinberg said

    @Oliver: the easiest way is to run two separate Flask servers on different ports.

  • #174 Mauricio Montoya said

    Hi Miguel! Thanks a lot for posting this article! I was working on a project with it, but I'm new on Python and I'd like to ask you how to lower the resolution and frame rate without causing a delay on the video streaming (I'm working with several IP Cameras). another issue i had is that I'm not able to get working with multiple camera streams at the same time. Thanks a again! Here are some facts of my current project:
    -Decoding RTSP video streaming.
    -Nailed to work with multiple cameras but only with your frist version of the "Flask-video-streaming" app, but consumes a lot of cpu and I was trying to implement the revisited version to fix that issue.
    -Network bandwidth OK.

    Greetings!

  • #175 Miguel Grinberg said

    @Mauricio: to lower the frame rate you can add a sleep statement in the camera thread, inside the loop that receives the frames. For the resolution you'll have to adjust your camera , that cannot be done efficiently in software.

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